Here are my notes from James Corner's
"The Agency of Mapping: Speculation, Critique and Invention." This is a long(!) post, but it is all relevant information and should be helpful as you work on your distribution / consumption analysis maps.
“…mappings discover new worlds within past and present ones.”
Maps delineate not only physical attributes of the world, but also “the various hidden forces that underlie the workings of a given place.” (wind, sun, historical events, economic and legislative conditions, political interests, regulatory interests, programmatic structures, etc.)
AGENCY OF MAPPING
Maps have directness in the way they delineate information, but this should not be mistaken for “benign neutrality.” Maps are inevitably abstract because they omit, isolate, and codify. Therefore, they have a particular point of view.
The inventive capacities of mapping are not widely recognized in urban design and planning arts.
When they have been used, they have generally been seen as a way to objectively survey a stable existing condition in order to rationalize planning decisions.
“What remains overlooked…is the fact that maps are highly artificial and fallible constructions, virtual abstractions that possess great force in terms of how people see and act. One of the reasons for this oversight derives form a prevalent tendency to view maps in terms of what they represent rather than what they do.”
The conditions for how a project is realized depend upon how a map is made. In other words, the information selected and prioritized in a map frames the realization of a project.
Mapping is an agent of cultural invention.
The process of making a map is as important as the final product. “Speculative techniques of mapping may generate new practices of creativity, practices that are expressed not in the invention of novel form but in the productive reformulation of what is already given.”
Projections of the globe (Mercator projection vs. Fuller’s Dymaxion map) bias geographical information (size, relationship, orientation).
Torres-Garcia’s maps offer a critique of the overly mapped world.
MAPS AND REALITY
Tension between reality and representation, between territory and map.
Borges’ and Carroll’s map fables demonstrate that a map becomes useless as it becomes more detailed are representative of the world. Maps must be abstract to sustain meaning and utility.
While for Borges and Carroll the territory wins out over the map, Baudrillard argues (because in 20th century technology, what is real and representational has become blurred) that the map precedes and constructs territory.
In the end however, it is not very useful to draw such definitive lines between maps and reality. Reality is not something external given for our apprehension; instead it is formed through our participation with things (example of play in children, imagination constructs reality).
There is a difference in looking at the world as derived from “pre-formed nature” vs. “cultural invention.”
Maps require an “application of judgment.”
The contemporary condition blurs “what is information and what is concrete, what is fact and what is fiction, what is space and what is time.”
Banham argues that Los Angeles may not be as interesting a city if it made been developed more with the input of professional planners. This indicates that whether the professionals are participating or not, new urban formations are developing.
“…’space’ is more complex and dynamic than previous formal models allowed. Ideas about spatiality are moving away from physical objects and forms toward the variety of territorial, political and psychological social processes that flow through space.”
Relationships of things in space and the effects produced by these interactions are becoming more important than the compositional arrangement of forms.
It is more important to understand how things work, than what they look like. This is where maps become instrumental.
MAPPING
Mapping differs from planning because it involves searching, finding and unfolding in an existing context rather than imposing an idealized project from on high.
“Actions precede conceptions: order is the outcome of the act of ordering.” In other words, making a map is a practice, a way of thinking and working. It is not conceived and then documented, but the act of making it is a process of investigation and discovery.
Maps create meaningful relationships between otherwise disparate parts.
MAPPING OPERATIONS
The design and set-up of the map is one of the most creative aspects of the process of mapping. The set-up or organization of the system will influence the types of observations that are made.
Three essential operations in mapping:
- creation of the field
- extraction of the data
- plotting of relationships (re-territorialization)
A setup that is unconventional has more potential to yield unconventional findings.
‘Extracts’ are the sets of data that are selected and tracked (quantities, velocities, forces, trajectories). Once they are detached, they made be studied in relationship to other figures in the field.
‘Plotting’ is an articulation of the various relationships and comparisons that can be made across the field.
Plotting may be geometrical and spatial but it may also involve naming and indexing.
Four discreet practices of mapping:
- drift
- layering
- game-board
- rhizome
Drift
Example: Debord’s cut-up situationist maps of wanderings around Paris.
The drift privileges the contingent, the ephemeral, and the vague over the dominant ocular gaze.
This view takes a position for individual participation against the seemingly repressive and dominant power of the state. “If mapping had been traditionally assigned to the colonizing agency of survey and control, the Situationists were attempting to return the map to everyday life and to the unexplored, repressed topographies of the city.”
Drift maps are related to performance, they are connected to a particular set of events. They access repressed or unavailable topographies.
They are personal; they are made from below (not enforced by dominant power regimes).
Plottings are played out not only on the field of the map, by on the terrain itself.
Layering
Layering involves the superimposition of various independent layers to produce a heterogeneous ‘thickened’ surface. Example: Tschumi’s and Koolhaas’s projects for Parc de la Villette.
Various sets of information are dismantled, then analyzed and organized independently. When the separate layers are subsequently overlaid, “a complex fabric, without center, hierarchy or single organizing principle is revealed.”
A richness and complexity of multiple orders is revealed that is not possible to achieve in the clear order of a compositional plan. Activities or events may bring a particular reading into focus, but there is also the possibility for new hybrid events to emerge.
The effect is performative and not representational. The projects (as well as the mappings themselves) are open-ended, not prescriptive.
Eisenmann’s University Art Museum, Long Beach CA uses layers of information recombined to “construct a radically new fiction out of old facts.”
In layering, mapping has extended into the process of design.
Game-Board
Conceived as working surfaces on which competing groups meet and work out their differences. It is an act of playing out scenarios and choreographing a variety of movements and interests.
Raoul Bunschoten has used this technique to put a series of relationships into effect in urban projects. ‘Proto-urban conditions’ are drawn out from existing structures and potentials.
Rhizome
As opposed to tree-like structures, a rhizome is non-hierarchal and expanding across multiple terrains. As opposed to ‘tracings’ that limit innovation, a rhizomatic map supports multiple readings. “Rather than limiting reality, the rhizomatic map opens reality up to a host of new and alternative possibilities.”
Unlike college, which also deals with many different types of information but operates suggestively, a rhizomatic map deals with systemic material relations.
A rhizomatic map depicts fields of interrelationships. It “may not ‘represent’ any one thing at all; rather, it might simply array a complex combination of things that provides a framework for many different uses, readings, projections and effects…”
The contemporary world is as much temporal as it is physical – maps can also be temporal. The process of mapping can be a spatio-temporal practice.
CONCLUSION
“Although drawn from measured observations in the world, mappings are neither depictions nor representations but mental constructs, ideas that enable and effect change. In describing and visualizing otherwise hidden facts, maps set the stage for future work. Mapping is always already a project in the making.”
If mapping is done critically, it can lead to critical projects.
The challenge of architecture and urban design today is not what to do, but how to do anything at all. In this regard, mapping holds great value.